


Screw progressing the overarching plot to find answers as to why the research facility is abandon and why everyone is dead. It’s rather amusing that a subgenre of games so fixated on creative methods for dispatching grotesque monsters or armor-plated robots feels best when every enemy is simply ignored because you are only returning to Engineering because you just remembered there was a hidden unopened safe. That compulsive need to open every drawer, filing cabinet, or bathroom stall, common in story-focused walking simulators like Gone Home, is encouraged. Prey protagonist Morgan Yu’s office being refitted into a home base comes to mind, similar to the frequent backtracking in metroidvanias. This shared creative staff creates an odd familiarity for these games set, sometimes only partially, in isolated abandoned research facilities, including Bioshock 1 and 2, Prey (2017), and the distant cousin Soma.Īctive exploration is big in “ System Shock 2-likes”, where certain key areas are returned to over and over. The legacy of System Shock 2 is so impactful, that even a later game like Void Bastards is marketed front and center with the tag line “from the development director of System Shock 2 and Bioshock”. “ System Shock 2-likes” feel as if they have at least one big hand print of System Shock 2, like a Urah-kai’s mark of Saruman, over the design document. As if metroidvanias like Hollow Knight, Dust: An Elysian Tail, and Quacamelee! would have to invite Castlevania’s real life Dracula, creative director Koji Igarashi, to consult on each game as a show of authenticity. Additionally, these game require an almost constant reliance on utilizing some of the original System Shock 2 staff. What sets apart, and realistically limits the amount of games given the moniker “ System Shock 2-like” compared to the relatively swamped subgenre of metroidvanias is, a necessary bigger budget. Dracula’s castle from Castlevania: Symphonia of the Night was metroidvania’s mother (father…adopted gay mom?), and System Shock 2’s spooky mega-corporation owned space ship, the Von Braun, create an iconic setting within a subgenre it unintentionally created. It further combines survival-based combat with a focus on RPG style skill trees and paths created its own distinct subgenre of video game, often labeled “ System Shock 2 like”.

This late 90’s PC game, is a mix of low-key cyberpunk and the alright movie Event Horizon. System Shock 2 is one of my favorite games.
